Starship Combat

In space battles, the crew is divided, there is one pilot, as many shooters and as many engineers.

If the ship has any glitches, a D10 musst be rolled on the glitches list of the spaceship.

For space battles, the conflict system is used. Each ship may shoot and move around in his turn. The enemy ship can draw aside.

Challenges

Functionality role

The functionality role is performed from the engineer of the spaceship with his engineerprofil and is always necessary if the ship was hit. As a bonus, he gets the reliability of the spaceship. Per round of combat, the engineer can only pass one functionality role. If the engineer failed a randomly determined area connected the spacecraft was damaged.

Boarding

The enemy ship can be boarded, if: a) the two spaceships are in adjacent hexes and b) the opponent's space ship has no shields active.

Damages

Pro damaged hit location a engineer have to maintain the spacecraft 1 hour. For the maintenance a ENGINEER challenge is necessary. If successful, the spacecraft suffered no permanent damage, however, the failure of the injury leaves a randomly selected Macke. Regardless of the outcome of the challenge, the spacecraft will be fully operational.

Glitch challenges

The insidious of glitches is that they do not always occur, but only now and then. Each time a glitch challenge is needed, a D10 musst be roled on the glitches list of the spaceship. If at this listposition a glitched is noticed, this glitch get effective instantly, otherwise nothing occurs. If there is already another glitch active, one mor is now active.

A glitch challenge is due on the following:

Temporary fix glitches

Through normal maintenance (ENGINEER challenge with at least 2 successes, takes 2 hours), the operation of the spaceship is recovered, but the glitches are only deactivated. If no maintenance is carried out, also a simple kick at the right console and a ENGINEER challenge with 3 successes helps, but these can only be tried once per glitch and engineer.

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